sprites are always centered bottom, so you need to make the same space on both sides of the locker or it will not display correctly. Vertical cells are the four directions - you only need two, and you can change between them to show open or close.Ĭheck the sprites for doors in comparison and you'll get an idea how to use them.Īdditionally, your sprites have the problem that the open and close variant have different width. Horizontal cells are the animation sequence - they should be either identical or as a blinking animation or so. You need to copy the locker multiple times to get it to 3x4 cells of the same size. If you're familiar with the software you can skip to timestamps below. You have 1x2 cells (the two locker versions) instead. This video is designed to help someone new to RPG maker MV to import custom tilesets. Mixing those names and rules will only result in confusion.įor spritesheets, the most important rule is that a sprite always has to have the required number of cells, with each cell of the same size - and that is 3x4 cells for a single sprite. Note that you're trying to import a sprite, not a tile, even if you're using that sprite as a maptile.Įvery resource in the maker has to follow specific rules to be usable, and the rules for tilesheets are different than the rules for spritesheets.
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