Rocketlauncher was given selectable altfire with impact grenade and a confligration missile shot Ideas to implement the eriguns script for visible heat counter) Minigun was given altfire that imitates the triple vulcan "accordion minigun" (no spin up and fires 3 times the amount tho heats up and can stall out. (Attempt and fail to make the machinegun's missile pod to shoot continuously at the expense of revenant ammo for each round) SSG given altfire that shoot phosphorous rounds (basically a multiple bursts of flamethrower shots) as well it uses revenant ammo to shoot dual shotgun grenades Shotgun burst fire only ***** once after discharge Repeater was given an altfire that shoots a magnum round (need a bit balancing right now) I have been actually tinkering with the DooM ''Fight Like Hell'' mod (same as this one only no akimbo bonanza) adding altfires and mods to weapons such as
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